I recently read an article that interviewed three teachers originally from Finland that now teach here in the United States. I found that article interesting and somewhat sad. I have always been fascinated by Finland's education system because of their flexibility, allowance for individuality, and impressive results like 66% of students moving on to attend college, 43% attending vocational schools, and a 93% graduation rate (wow!). Finland also consistently tests at the top or close to the top on international standardized tests despite the fact that they do not measure children at all the first six years of education and have only one mandatory standardized test at the age of sixteen.
The teachers that now work in the United States and had previous experience in Finland report being overworked, overwhelmed, and all mention the fact that there is very little autonomy. Standards are strict, specific, and curriculum is basically predetermined to be taught in a certain way. One quote from the article states exactly how our classrooms look. "Muja finds that her level of professional freedom is often restricted by
the structure of the school day and a long list of teaching
responsibilities in America. “I teach six classes a day with a one
45-[minute] ‘planning’ period,” she said. “My classes are at three
different proficiency levels, and I have four minutes between classes to
prepare for the next class. At the same time, I am expected to stand in
the hallways to monitor students as [they] transfer from class to
class, and to check my email for last-minute updates and changes because
of ongoing testing or other events."" She goes on to say: "All of those tasks, and several others, wear her down: “I feel rushed,
nothing gets done properly; there is very little joy, and no time for
reflection or creative thinking (in order to create meaningful
activities for students).”" which I 100% agree with. Reflection is such an important piece of lesson planning and we have time for very little, if any.
The article talks about how teachers and students in Finland get a 15 minute break every hour. In contrast our students are expected to take their 4 (maybe 5) minutes in between class to use the restroom, walk to the other side of the building, stop at a locker, and get to class without being even a second late to not be marked tardy- can you even imagine if adults were held to these same standards at work? How stressed would we all feel if we needed to ask permission to use the restroom, had designated times we could get out of seats, could not talk to others around us or check our phones?
In Finland there are so many things that make their schools successful but here are some of the things that stand out to me as a teacher. Teachers have a similar status to doctor and lawyers, are seen as important and treated that way, are required to have a masters degree (which is subsidized) and are selected from the top 10% of graduates. There is national curriculum but it is used as a broad guideline instead of specific standards meant to be used with curriculum maps and unit guidelines that outline almost every aspect of what is to come. While Finland has the same amount of teachers as New York City it has a lot fewer students. Teachers only spend four hours in the classroom each day (apposed to our 7.5) and take two hours per week for professional development (we have no weekly professional development time but are forced into several useless meetings and trainings- usually during our own time or planning time). Finally, Finland sees the value of play in development and gives their elementary students 75 minutes of recess a day instead of the 25-30 minutes our students get.
It is easy to say we need to make changes but what changes need made? I have a few suggestions for our education system from my own experiences and research on successful education systems all over the world. First things first, Finland's system works because there are better quality teachers (and yes I am a teacher saying this, but lets be honest there are so many teachers that should not be teachers, they lack education as well as passion). Higher education requirements for teachers- a masters level at least and possible willingness to work towards a doctorate and assist those teachers with their education costs. Education is one piece but also requiring teachers to be passionate is a must! Treating teachers like professionals by allowing autonomy, throw out curriculum maps and strictly structured standards that are followed to the letter and instead make a guideline that can be adjusted and changed to meet students needs. Allowing teachers to take their planning time at home or at a coffee shop- planning can be done anywhere and often being outside the classroom where there are no distractions is better in my experience. More planning time, less class time- Finland's four hours of class time a day allows for so much more planning, reflection, and creativity to the point where I can't even imagine how great my lessons would be. Students aren't absorbing information when they are rushed and overwhelmed so allow for more time in between classes, longer recess for younger students, and less standardized testing. Allow for longer classes so students can achieve more (instead of 40 min) like Finland's 75 minute classes, but only do 3 or 4 classes a day with several breaks in between (15 minutes every hour is a great start). Meaningful learning experience come from hands on projects, reflection, and critical thinking which is not possible with our overly short class periods. No more than 20 students per class! I can see a major difference in my student's classwork when I have 20 students vs. 29- it is so major that I feel so strongly we are cheating our students whenever there are more than 20 students in a room. Less truly is more. I also believe everything from 16 years on should be completely career focused instead of general education that has nothing to do with a students future career. Why should a student take honors chemistry if they want to work in graphic design? Why is a future plumber required to take Algebra II rather than math related to plumbing in a vocational school offered to students 16-18 years old? Why is America so convinced that more is more? Students learning a few subjects in depth and fully (that are relevant to their lives) is so much more valuable than students briefly memorizing something to pass standardized tests in every single subject that they will not use again to that extent nor would they remember it even if they needed to use it later on because it wasn't fully and effectively absorbed.
In closing, instead of making no child left behind legislature which helps no one, increasing standardized testing, or offering vouchers to private schools how about funding our education system to value teachers? Require more of teachers upfront- better training and education to begin with, an advanced interview process to ensure they are not only educated but PASSIONATE, along with time to continue to improve each week and reflect, and subsidizing our education to ensure all that is possible. Change our outdated structure of 7 short classes a day with 4 minute "breaks" to 4 long classes where students have real breaks to actually absorb what they're learning and refocus. How about making education relevant to individual student needs and not a one size fits all solution to a student who is only 2 years away from the workforce? Lets stop failing our children and forcing an enormous amount of stress and pressure on them with little positive results and effects! Lets allow them to find a love for education rather than a dread of the school day.
Interesting articles to explore this further:
http://www.theatlantic.com/education/archive/2016/11/when-finnish-teachers-work-in-americas-public-schools/508685/?utm_source=yahoo&yptr=yahoo
https://fillingmymap.com/2015/04/15/11-ways-finlands-education-system-shows-us-that-less-is-more/
Tuesday, November 29, 2016
Thursday, October 20, 2016
Aesthetics
As a teacher aesthetics may not be the first thing we think about when we design lessons. I realize more and more though that the aesthetics of our classroom and lessons is important. I incorporate posters, graphics, and vinyl wall stickers to try to improve the overall aesthetics of my room. I also have oversized colorful bean bags that can be used in brainstorming sessions. One thing I was lacking was aesthetics in my assignment sheets. I have begun to rework all my assignment sheets to have color, borders, images, and a work scenario.
The visual improvements align with the overall gamification of my classroom but the work scenario takes the aesthetics (or the overall game experience) a step further. By "work scenario" I mean I am giving the students a real world situation in which they would have to do the project we are doing in class. I am starting to include a brief story or background that would justify how the project would be proposed by an industry professional. Some may be a little bit of a stretch but overall the work scenarios are things that could happen in industry. I went back and adjusted all assignment sheets we've done this year to include the "work scenario" and let my students know they can find those in the lesson archives if they were interested. I also told them that future assignments will always have work scenarios on them.
I stressed to the students that I want them to give me feedback on the new look of the assignments, work scenarios, and anything else they feel I should adjust. It is important for me to get feedback from my students and put that feedback to work so students know they are a part of the process. The point of all this is after all to improve their overall learning experience.
The visual improvements align with the overall gamification of my classroom but the work scenario takes the aesthetics (or the overall game experience) a step further. By "work scenario" I mean I am giving the students a real world situation in which they would have to do the project we are doing in class. I am starting to include a brief story or background that would justify how the project would be proposed by an industry professional. Some may be a little bit of a stretch but overall the work scenarios are things that could happen in industry. I went back and adjusted all assignment sheets we've done this year to include the "work scenario" and let my students know they can find those in the lesson archives if they were interested. I also told them that future assignments will always have work scenarios on them.
I stressed to the students that I want them to give me feedback on the new look of the assignments, work scenarios, and anything else they feel I should adjust. It is important for me to get feedback from my students and put that feedback to work so students know they are a part of the process. The point of all this is after all to improve their overall learning experience.
Wednesday, October 19, 2016
Software Development Class Project
My students are currently working on a software development project that includes everything in the process from brainstorming through release. A lot of my students are currently trying to narrow down their problem statements, target market, and completing customer surveys to guide project direction. I want to help them understand that software development isn't just about coming up with an idea they are excited about but adjusting that idea to match customer wants and needs.
Students are giving people within their target market demographics surveys that give them feedback on what those potential customers want to see in the game or app they are developing. The survey results help guide revisions they make to their problem statement and design. I am proud of my students everyday when I walk around the room and hear conversations about timelines, adjustments to mechanics, fatal errors that need fixed, and how to deal with problems which arise daily. They may not realize it but this project is directly preparing them for the workforce by improving problem solving and critical thinking.
I keep saying that I don't want to teach my students; I want to guide them down a path that leads to learning and most importantly thinking for themselves. If my students rely on me to provide resources and walk them through each problem they never find out their capability which is more than they (or I) can imagine. With online resources possibilities are endless if they know how to find answers and work toward solutions. As teachers let's take a step back from our own egos and say that it is the students who do the hard work and we need to trust them to do so. When we provide step by step instructions and allow no flexibility, creativity, or choice in assignments we stifle student's ability to really learn.
Students are giving people within their target market demographics surveys that give them feedback on what those potential customers want to see in the game or app they are developing. The survey results help guide revisions they make to their problem statement and design. I am proud of my students everyday when I walk around the room and hear conversations about timelines, adjustments to mechanics, fatal errors that need fixed, and how to deal with problems which arise daily. They may not realize it but this project is directly preparing them for the workforce by improving problem solving and critical thinking.
I keep saying that I don't want to teach my students; I want to guide them down a path that leads to learning and most importantly thinking for themselves. If my students rely on me to provide resources and walk them through each problem they never find out their capability which is more than they (or I) can imagine. With online resources possibilities are endless if they know how to find answers and work toward solutions. As teachers let's take a step back from our own egos and say that it is the students who do the hard work and we need to trust them to do so. When we provide step by step instructions and allow no flexibility, creativity, or choice in assignments we stifle student's ability to really learn.
Tuesday, October 11, 2016
Gamification Expanded
I have been thinking about what information I want to offer for my gamification consulting workshops. I've also started to revamp some of the things I am doing in class to redesign and improve what I am doing. It is important for me to design gamification techniques for those who have computers for each student and those that may not have any technology in the classroom because I want my techniques to be user friendly for all types of classrooms and subjects.
I'm reading every article and peer reviewed research I can get my hands on and have started to narrow down what I think is important. I know the main topics I want to cover include: what is gamification, how it looks in my classroom, setting the right classroom culture, game based principles, using storytelling, aesthetics (electronic and non electronic techniques), game mechanics, and a final closing and reflection piece. I believe it would be a good gamification 101 workshop for any teacher so that they would enough information to actually get started in their own class afterwards.
One of the things I've considered while designing the workshop is how many trainings I've gone to that either cover too much information and I feel overwhelmed or too little so that I feel like I need several more before I can put anything into practice. I want to find a happy medium so that teachers can implement practices right away and know where to start. I also began to work on my website which is: http://mrskirk.wixsite.com/accomplish. I am excited to start this new adventure soon!
I'm reading every article and peer reviewed research I can get my hands on and have started to narrow down what I think is important. I know the main topics I want to cover include: what is gamification, how it looks in my classroom, setting the right classroom culture, game based principles, using storytelling, aesthetics (electronic and non electronic techniques), game mechanics, and a final closing and reflection piece. I believe it would be a good gamification 101 workshop for any teacher so that they would enough information to actually get started in their own class afterwards.
One of the things I've considered while designing the workshop is how many trainings I've gone to that either cover too much information and I feel overwhelmed or too little so that I feel like I need several more before I can put anything into practice. I want to find a happy medium so that teachers can implement practices right away and know where to start. I also began to work on my website which is: http://mrskirk.wixsite.com/accomplish. I am excited to start this new adventure soon!
Tuesday, October 4, 2016
Different
My classroom is different. I am not an overly confident person but I know there is one thing I excel at and that is teaching. Truthfully I don't consider myself a "teacher" in the traditional sense. I am not a traditional lecturer. I do not have homework, busy work, award extra credit, or points for turning in forms at the beginning of the year. I only award grades based on competency based projects where students demonstrate skills they can use outside the classroom. I push students to think creatively, try new things, step outside the box, and find their own interests and passions within class projects. I guess instead of excelling at teaching I should instead say I excel in facilitation, support, and advocating for my students. I care about each of them and I want them to be as successful as they can be. I want them to take ownership of their learning and be proud when they leave my class.
I do not want a PowerPoint for every project- I want the students to try something new wherever they can. Want to demonstrate programming knowledge? Try a new tutorial, build an app, write a blog post about coding, or create a game. They can all show the same knowledge just in different ways so why limit the student? I tell the students about industry trends and what a manager would expect in the real world. A manager would not give you a detailed rubric with step by step instructions and one particular forma- a manager would say here's your task get it done however you can.
In my class group work doesn't mean one student picks up the slack of others and does all the work. Group work means each student holds a unique role within the group that they must fulfill and they get a grade averaged between three things: their portion of the work, the overall project, and a grade their peers within the group give them- not just the final project itself.
I think as educators we need to ask ourselves the hard questions and attempt to improve and grow at every turn. Why do we try to fit all our students into one neat little format and require them to turn in identical work? Why are we afraid of change? Why can't we admit when it is time to change?
I do not want a PowerPoint for every project- I want the students to try something new wherever they can. Want to demonstrate programming knowledge? Try a new tutorial, build an app, write a blog post about coding, or create a game. They can all show the same knowledge just in different ways so why limit the student? I tell the students about industry trends and what a manager would expect in the real world. A manager would not give you a detailed rubric with step by step instructions and one particular forma- a manager would say here's your task get it done however you can.
In my class group work doesn't mean one student picks up the slack of others and does all the work. Group work means each student holds a unique role within the group that they must fulfill and they get a grade averaged between three things: their portion of the work, the overall project, and a grade their peers within the group give them- not just the final project itself.
I think as educators we need to ask ourselves the hard questions and attempt to improve and grow at every turn. Why do we try to fit all our students into one neat little format and require them to turn in identical work? Why are we afraid of change? Why can't we admit when it is time to change?
Monday, October 3, 2016
Gamification
If you have been following my blog you know I took a big leap this year and decided to completely gamify my classroom. I had quite a bit of knowledge about overall game design due to the courses I currently teach (Game Design, Foundations, and Programming) but I had to look at those principles from a totally new point of view. I did extensive online research, read several books on gamification both
in education and business and had discussions with the students about
their preferences. I had the students assist me with mechanics and what type of badges they would personally be interested in, I created leader boards and we ran with it first thing this school year.
Gamification in my classroom has been a great success so far. I've already awarded several badges and I've even had a few students already pursuing "side quests" on their own. I believe the feedback they get from receiving the badges and seeing their XP go up on the leader boards has contributed to the students motivation but it is more than that. Showing the students the leader boards, giving little prizes, and building a culture that allows the students to have choice in what they do. Gamification alone is not enough but it's a great step to add to the positive environment I am trying to build. Getting excited when the students go above and beyond, showing interest in their interests, and treating the students with respect is responsible for as much of the classroom success as the gamification itself is.
The gamification process itself was difficult to begin. A lot of time and planning went into its implementation and I've made a lot of adjustments through trial and error. With the positive response I received from the students and their improved quality of work I decided to move forward with a new business venture- Gamification Consulting! I had considered consulting for quite a while (I do have my doctorate after all) but I was torn about what I wanted to consult in. Gamification consulting will allow me to help other teachers and school districts successfully gamify their classrooms and see similar results to what I have achieved. As part of the gamification training I want to offer I will also cover how to build a growth mindset culture, cater to 21st century skills, and the importance of building mutual respect and trust with students. Below is the vision I have in mind along with the services I will offer.
Gamification in my classroom has been a great success so far. I've already awarded several badges and I've even had a few students already pursuing "side quests" on their own. I believe the feedback they get from receiving the badges and seeing their XP go up on the leader boards has contributed to the students motivation but it is more than that. Showing the students the leader boards, giving little prizes, and building a culture that allows the students to have choice in what they do. Gamification alone is not enough but it's a great step to add to the positive environment I am trying to build. Getting excited when the students go above and beyond, showing interest in their interests, and treating the students with respect is responsible for as much of the classroom success as the gamification itself is.
The gamification process itself was difficult to begin. A lot of time and planning went into its implementation and I've made a lot of adjustments through trial and error. With the positive response I received from the students and their improved quality of work I decided to move forward with a new business venture- Gamification Consulting! I had considered consulting for quite a while (I do have my doctorate after all) but I was torn about what I wanted to consult in. Gamification consulting will allow me to help other teachers and school districts successfully gamify their classrooms and see similar results to what I have achieved. As part of the gamification training I want to offer I will also cover how to build a growth mindset culture, cater to 21st century skills, and the importance of building mutual respect and trust with students. Below is the vision I have in mind along with the services I will offer.
My vision is to help teachers accomplish
their goals of increased student engagement and improved 21st century
skills while catering to a growth mindset. I want classrooms I work
with to become fun, collaborative environments where students take
ownership of their own learning through a competitive game that
encourages students to go above and beyond on every assignment in a new
way.
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Consulting and training:
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Summer teacher workshops
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Summer leadership workshops- school and district leadership
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One on one teacher training
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One on one leadership training
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Standard gamification packages that can be used within multiple subjects. Includes: classroom game mechanics, badges, and leader board templates.
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Custom gamification packages based on subject area.
Friday, August 12, 2016
Endings and Beginnings
As another school year starts I think about how I want to build a positive classroom culture. A culture that revolves around mutual respect and hard work while having fun. I want the students to understand that while it is gaming classroom and sometimes we will play, test, and evaluate games the real purpose is to prepare them for the world outside the classroom doors. To get them to use critical thinking skills, creativity, collaboration, and so much more. To have them think and be responsible for themselves and their own learning. It is a fun classroom but it is also a hard working one. It's finding a balance that we are all happy with and it is always challenging (and exciting) at the start of each year.
The first two days of school flew by and today we come to the close of the week. I think of this new beginning and how I have changed things to the setup of the classroom and culture to get to what I am working towards. One of things I am starting this year is celebrating failure. Failure is necessary if you want to succeed and I want them to start to understand that it is okay. We all fell many times before we walked. Programmers will have a lot of trial and error in working through issues, bugs, game crashes, and more. Concept artists may have to re-do a concept 50 times before it is right. Life is too short to give up on things because you failed at them before. You get up and try again until you succeed or you find a work around that accomplishes what you were trying for. I hope my students never hold back because they are afraid of failure. If we did everything perfect the first time how boring this life would be.
Failure has been the story of my life. I struggled to read when I was younger, I was introverted all through school, I am one the clumsiest people I know, and I fail at something daily. Yet here I am extremely happy, a Doctor, and successful in something I love doing. After this summer I have had a new or at least renewed outlook on how short life is. My father passed away from stage 4 cancer. He lived his life to the fullest and had more stories about his adventures (some good, some bad) than most people could even dream of having. I hope I have those stories one day- stories where I can laugh at all my failures and rejoice in all my successes because it takes both to make an interesting life.
The first two days of school flew by and today we come to the close of the week. I think of this new beginning and how I have changed things to the setup of the classroom and culture to get to what I am working towards. One of things I am starting this year is celebrating failure. Failure is necessary if you want to succeed and I want them to start to understand that it is okay. We all fell many times before we walked. Programmers will have a lot of trial and error in working through issues, bugs, game crashes, and more. Concept artists may have to re-do a concept 50 times before it is right. Life is too short to give up on things because you failed at them before. You get up and try again until you succeed or you find a work around that accomplishes what you were trying for. I hope my students never hold back because they are afraid of failure. If we did everything perfect the first time how boring this life would be.
Failure has been the story of my life. I struggled to read when I was younger, I was introverted all through school, I am one the clumsiest people I know, and I fail at something daily. Yet here I am extremely happy, a Doctor, and successful in something I love doing. After this summer I have had a new or at least renewed outlook on how short life is. My father passed away from stage 4 cancer. He lived his life to the fullest and had more stories about his adventures (some good, some bad) than most people could even dream of having. I hope I have those stories one day- stories where I can laugh at all my failures and rejoice in all my successes because it takes both to make an interesting life.
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